![]() (it can be used only when parameter0 is "set" and it indicates the current command in which slot you want to set a new custom give command (there are 10 slots)).(type the custom give command you set before).set (it indicates the current command that you want to set a new custom give command)./sgsv reset (sets the global map, world and session give stack value to 0)./sgsv gm reset (sets the global map give stack value to 0)./sgsv gm -64 (sets the global map give stack value to -64)./sgsv gm 64 (sets the global map give stack value to 64).reset (set give stack value for custom give commands on the global map, world or session to the default number (0)).(set give stack value for custom give commands on the global map, world or session to this number).reset (set give stack value for custom give commands on the global map, world and session to the default number (0)).gm (set give stack value for custom give commands on the global map).gw (set give stack value for custom give commands on the global world).gs (set give stack value for custom give commands on the global session).Please read this before using the new version! Note: I tried to run this version on a server and it was working pretty good with some minor bugs (when you set the Give GUI button you have to set it using the full command or the item ID and not using the custom give command, also when you set a button you have go to the Save\Load GUI and save the GUI settings to the global map or world and then load them from the global map or world in order for the button to work (the give stack value textfield doesn't work on a server)) but I wouldn't recommend it because the mod still doesn't require op (it can be used without the cheats enabled for now). added button to remove the default GUI load setting.added textfield for the give stack value (number from the new textfield global map give stack value global world give stack value global session give stack value (if the number is positive it gives items to the inventory and if the number is negative it removes them)) that is activated when a button is executed.rd (removes the default command load setting (it can only be used when the parameter0 is "load")).The way Spigot handles the login handshake packets is intended.Beta 1.6.2 for Minecraft 1.14.4 and Minecraft 1.15.2: UUID spoofing is not a bug in the server software or protocol. This means that only the Bungeecord server can access those servers, and noone outside the network. One of the ways to protect your server from UUID spoofing, is by hosting all sub servers locally. Here's a list of some of the clients that has the UUID spoof feature: Some modified hacked clients has a UUID spoof feature built in. Read more about the handshake packet at: Īll player data are bound to players UUID which means you'll have the same permissions, rank, inventory items etc. ![]() In the spoofed UUIDv4 field you put in the UUID of an operator on the server. This can be used to make you roughly untraceable. address field can be spoofed to any IP-address you want (yes even '0.0.0.0' and '127.0.0.1'). AnalysisĪs mentioned, all sub servers are in offline mode, which means Mojang doesn't check your username and session ID when logging on to the server, and because of this, you can log into the server using any user's UUID you want by modifying the handshake packet sent when logging into the server. Online mode means there's an authentication process on login, to make sure players are using valid sessions (accounts they logged into). Offline mode means no Mojang session authentication on login, which means you can log into the server using any username you want (sometimes even usernames with characters like $, #, ? etc.). ![]() The proxy is the only server that is in online mode by default to make sure players can't login using cracked accounts (accounts that doesn't exist or has an invalid session). The sub servers has to be in offline mode in order to make the Bungeecord system work. To understand how UUID spoofing works, we need to take a look at how Bungeecord works.Ī Bungeecord network consists of a proxy server and sub servers. In the real world, we have the same identification system to identify individuals called SSN (Social Security Number). UUID stands for "Unique User IDentifier" which is the ID used to identify a player. This exploit is one of the most used methods to gain administrator privileges on vulnerable Minecraft networks. UUID spoofing was first discovered in early 2013, and is now a well-known Bungeecord vulnerability - mainly abused to grief servers.
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